﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using System.Diagnostics;
using Microsoft.Xna.Framework;

namespace SimpleGame.Font
{
    public class SimpleFont
    {
        #region Fields

        private SpriteFont spriteFont;
        // used as a identifier key in the font manager
        private string name;

        #endregion

        #region Properties

        public SpriteFont SpriteFont
        {
            get { return spriteFont; }
        }

        public string Name
        {
            get { return name; }
        } 

        #endregion

        #region Constructor

        public SimpleFont(SpriteFont spriteFont, string name)
        {
            this.spriteFont = spriteFont;
            this.name = name;
        }

        #endregion
    }
}
